Point3 

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The Point3 Helper is used to set 3 values for other operators to use. A Point3 value is very common in the world of computer graphics and means that there are three values instead of one single value. A vector, for example, is a Point 3 value as you have XYZ axes to define from 0.0 to 1.0. Believe it or not, Velocity is also a Point 3 value since it also has 3 dimensional characteristics.

Operator Inputs 

ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off.' You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.

Time
- (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.

Vector
- (Vector) This input data stream is used to override all three of the Value spinners in the Point3 rollout.

X-Value
- (Scalar) This input data stream is used to override the X-Value spinner within the Point3 rollout.

Y-Value
- (Scalar) This input data stream is used to override the Y-Value spinner within the Point3 rollout.

Z-Value
- (Scalar) This input data stream is used to override the Z-Value spinner within the Point3 rollout.

Operator Outputs

 Vector - (Vector) This output data stream takes all three axis values and sends them out for other operators to use.

X-Value
- (Scalar) This output data stream sends out the value set within the X-Value spinner for other operators to use.

Y-Value
- (Scalar) This output data stream sends out the value set within the Y-Value spinner for other operators to use.

Z-Value
- (Scalar) This output data stream sends out the value set within the Z-Value spinner for other operators to use.

Rollout Menu 

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X-Value
- This spinner is used to define the X-Axis value. For directional information, use values from -1.0 to 1.0, and for all other uses, any values can be utilized.

Y-Value
- This spinner is used to define the Y-Axis value. For directional information, use values from -1.0 to 1.0, and for all other uses, any values can be utilized.

Z-Value
- This spinner is used to define the Z-Axis value. For directional information, use values from -1.0 to 1.0, and for all other uses, any values can be utilized.

Added
- If this option is chosen, any value that is piped in through the Vector input data stream is added to the value in the spinner. So if the incoming value was 2, and the value in the spinner was 6, the output integer value would be 8.

Multiply
- If this option is chosen, any value that is piped in through the Value input data stream is multiplied with the value in the spinner. So if the incoming integer value was 2, and the value in the spinner was 6, the output integer value would be 12.

Per Second
- When active, this checkbox means that the Value typed in (added or multiplied) will be reached in one second. So the value is counted up and not just added or multiplied without time.