
The Point3 Helper is used to set 3 values for other operators
to use. A Point3 value is very common in the world of computer graphics
and means that there are three values instead of one single value. A vector,
for example, is a Point 3 value as you have XYZ axes to define from 0.0
to 1.0. Believe it or not, Velocity is also a Point 3 value since it also
has 3 dimensional characteristics.
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off.' You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Vector - (Vector) This input data stream is used to override all
three of the Value spinners in the Point3 rollout.
X-Value - (Scalar) This input data stream is used to override
the X-Value spinner within the Point3 rollout.
Y-Value - (Scalar) This input data stream is used to override
the Y-Value spinner within the Point3 rollout.
Z-Value - (Scalar) This input data stream is used to override
the Z-Value spinner within the Point3 rollout.
Vector - (Vector)
This output data stream takes all three axis values and sends them out
for other operators to use.
X-Value - (Scalar) This output data stream sends out the value
set within the X-Value spinner for other operators to use.
Y-Value - (Scalar) This output data stream sends out the value
set within the Y-Value spinner for other operators to use.
Z-Value - (Scalar) This output data stream sends out the value
set within the Z-Value spinner for other operators to use.

X-Value - This spinner is used to define the X-Axis value. For
directional information, use values from -1.0 to 1.0, and for all other
uses, any values can be utilized.
Y-Value - This spinner is used to define the Y-Axis value. For
directional information, use values from -1.0 to 1.0, and for all other
uses, any values can be utilized.
Z-Value - This spinner is used to define the Z-Axis value. For
directional information, use values from -1.0 to 1.0, and for all other
uses, any values can be utilized.
Added - If this option is chosen, any value that is piped in through
the Vector input data stream is added to the value in the spinner. So
if the incoming value was 2, and the value in the spinner was 6, the output
integer value would be 8.
Multiply - If this option is chosen, any value that is piped in
through the Value input data stream is multiplied with the value in the
spinner. So if the incoming integer value was 2, and the value in the
spinner was 6, the output integer value would be 12.
Per Second - When active, this checkbox means that the Value typed
in (added or multiplied) will be reached in one second. So the value is
counted up and not just added or multiplied without time.